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Modèle:Leatherworking

Leatherworking is one of the primary professions. Your character can only have 2 primary professions at any time.

The leatherworking profession allows players to utilize the leather gathered through the skinning profession to create a variety of items, including cloaks, leather and mail armor, and armor kits. The armor produced by leatherworking is chiefly of use to the leather and mail wearing classes: druid, hunter, shaman, monk, and rogue.

While Leatherworking used to offer specializations at later levels, most recipes that used to require those can now be trained by all leatherworkers and many of the items made are now bind on equip.

From the official site[]

Leatherworkers take the rough, spiny or sturdy hides of beasts everywhere and turn them into useful products. First and foremost among these creations are lighter armors - leather and mail - as well as cloaks, bags, and unique patches and stitching that improve the defensive values of armor. The craft of Leatherworking is useful to those who want to outfit themselves and others with suitable armors, as well as those who want to proft from selling their rare creations.

Most Leatherworking can be done anywhere, provided you've got the necessary materials. It's not uncommon for Leatherworkers to also specialize in Skinning - the most efficient way to ensure that they have all the leather they need for their creations.[1]

Training as a Leatherworker[]

Voir également: Leatherworking trainers

Leatherworking is taught by various leatherworking trainers located throughout the world. Prospective leatherworkers must be at least level 5. Initial training costs 10c, granting the Apprentice level with a potential skill of 75 and access to a few starting leatherworking patterns. More patterns can be learned from trainers or found throughout the world as the leatherworker raises their skill level.

The following are the required levels and potential skill of each stage of the profession:

Proficiency Level Skill
Apprentice 5 1 - 75
Journeyman 10 50 - 150
Expert 20 125 - 225
Artisan 35 200 - 300
Master 50 275 - 375 TBC
Grand Master 65 350 - 450 WotLK
Illustrious Grand Master 75 425 - 525 Cataclysm
Zen Master 80 500 - 600 MoP

Grand Master is only available after installing the expansion Wrath of the Lich King.

Illustrious Grand Master is only available after installing the expansion Cataclysm.

Zen Master is only available after installing the expansion Mists of Pandaria.

Advancing as a Leatherworker[]

Unlike some professions, such as blacksmithing, which requires both a purchased item and a world location for creation of items, leatherworkers do not require any special equipment or locations to process their materials into finished products. As long as the leatherworker has all of the required materials for the creation of an item, patterns can be crafted anywhere in the world at any time.

Crafting items is the only way to progress through the stages. Patterns will appear as one of four colors in the profession window, with a certain chance for a skill up (gaining a point):

  • Red: You're not yet able to learn to make this item (you'll only see this on pattern items).
  • Orange: You will always gain a skill point making the item (unless you're already at the maximum). When indicated (with a number and up arrow to the right of the pattern name), pattern will skill up by the shown number for each craft.
  • Yellow: You will probably gain a skill point making the item, but might not.
  • Green: You will most likely not gain a skill point making an item, but you could. (unlikely)
  • Gray: You will never skill up.

As leatherworking skill increases, patterns will eventually change from orange to yellow, yellow to green and green to grey. Only by finding higher skill patterns can one continue to progress through the profession. Approximately every 5-10 points, new patterns will become available to learn from the trainers. Alternatively, patterns can be looted from corpses or purchased either from vendors or from the auction house. All patterns have a requisite leatherworking skill to be able to be learned and crafted. Additionally, some patterns cannot be gotten until you have a certain reputation standing with a particular faction. These are listed at the faction recipes entry.

Suggested 2nd profession[]

Since leatherworking is almost exclusively dependent upon materials gathered from skinning creatures around the world, skinning is the most recommended profession to pair with it. Attempting to level leatherworking to max level exclusively through purchasing leather through the Auction House is not recommended unless you are on a high population server and have a lot of extra gold, as some materials are not usually available in great quantity and it can be prohibitively expensive. An alternative is to use a second character to farm leather for your leatherworker. If you do choose to level through the AH, be prepared to spend thousands of gold doing it. Also, leatherworking is unique in a few ways that makes skinning almost invaluable that most people don't see:

  • High-end recipes are bought from leatherworking vendors, located near leatherworking trainers, in the major cities for skins and furs. Unlike jewelcrafters, for example, that have to do dailies to earn a specific currency for their recipes, we can literally farm patterns.
  • Skins aren't nodes. Even a maxed level miner or herbalist still picks up a node they pass by when in Elwynn and sells the materials. Few people will kill and skin low-level mobs when they could farm higher level mobs with a greater yield. Low-level leatherworkers without skinning can find themselves in a standstill when no leathers are up for sale. This can be turned to your advantage if you do farm these low-level leathers as they are sometimes top dollar due to rarity.

Leather conversions[]

Leatherworkers are also able to take lower quality leather materials gathered through skinning and convert them into higher quality items. As the quality increases, for example, from light to medium, the number of lower quality materials required to make one higher quality material increases. The table below shows the conversions between all types of leather. Conversions taught by trainers are shown in bold green text. (The fractions are for comparison only. Leather cannot be split into lower grades.) Leathers cannot be converted across expansions; no amount of Knothide Leather, for example, can be converted to Borean Leather.

Standard Leather
Ruined Light Medium Heavy Thick Rugged
Ruined 1 3 12 60 360 2160
Light 1/3 1 4 20 120 720
Medium 1/12 1/4 1 5 30 180
Heavy 1/60 1/20 1/5 1 6 36
Thick 1/360 1/120 1/30 1/6 1 6
Rugged 1/2160 1/720 1/180 1/36 1/6 1
TBC Knothide Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1
WotLK Borean Leather
Scraps Leather Heavy
Scraps 1 5 30
Leather 1/5 1 6
Heavy 1/30 1/6 1
Cataclysm Savage Leather
Scraps Leather Heavy
Scraps 1 5 25
Leather 1/5 1 5
Heavy 1/25 1/5 1
MoP Exotic Leather
Sha-Touched Exotic Magnificent Hide
Sha-Touched 1 4 200
Exotic 1/4 1 50
Magnificent Hide 1/200 1/50 1


To create [Refined Deeprock Salt] for curing [Rugged Hide], you'll need an Engineering-made [Salt Shaker]. This item requires a skill of 250 in leatherworking to use, and now has a short cooldown timer similar to an armor kit.

Specialized leatherworking[]

In patch 4.0.1 leatherworking specializations were removed from the game. There were previously three specializations: Elemental Leatherworking for Agility leather gear, Tribal Leatherworking for Intellect leather gear, and Dragonscale Leatherworking for Intellect mail gear. Patterns that required a specialization were either made craftable by anyone or removed from the game. An article preserving information on the now-removed specializations can be found at the Leatherworking proficiencies page.

Leatherworker-only Benefits[]

Fur Lining and Leg Reinforcements[]

At higher skill level, leatherworkers can apply Fur Lining to their own bracers and Leg Reinforcements to their own leg armor. Since these augments are meant for the leatherworker's personal use only, applying them causes the equipment to become soulbound. The resulting enchants are generally better than any enchant you can buy or otherwise acquire.

Fur Lining and Leg Reinforcements require at least 400 leatherworking to remain active. Leg Reinforcements also have a minimum character level requirement.

Name Stats Rank Level required
Fur Linings
Fur Lining - Agility 57 Agility 1 400
Fur Lining - Intellect 57 Intellect 1 400
Fur Lining - Strength 57 Strength 1 400
Fur Lining - Stamina 102 Stamina 1 400
Fur Lining - Agility 130 Agility 2 500
Fur Lining - Intellect 130 Intellect 2 500
Fur Lining - Strength 130 Strength 2 500
Fur Lining - Stamina 195 Stamina 2 500
Fur Lining - Agility 500 Agility 3 575
Fur Lining - Intellect 500 Intellect 3 575
Fur Lining - Strength 500 Strength 3 575
Fur Lining - Stamina 750 Stamina 3 575
Name Stats Rank Level required
Leg Reinforcements
Draconic Leg Reinforcements 37 Strength, 22 critical strike rating 1 400, 65
Heavy Leg Reinforcements 55 Stamina, 22 dodge 1 400, 65
Primal Leg Reinforcements 37 Agility, 22 critical strike rating 1 400, 65
Draconic Leg Reinforcements 95 Strength, 55 critical strike rating 2 500, 75
Heavy Leg Reinforcements 143 Stamina, 55 dodge 2 500, 75
Primal Leg Reinforcements 95 Agility, 55 critical strike rating 2 500, 75
Draconic Leg Reinforcements 285 Strength, 165 critical strike rating 3 575, 80
Heavy Leg Reinforcements 430 Stamina, 165 dodge 3 575, 80
Primal Leg Reinforcements 285 Agility, 165 critical strike rating 3 575, 80


Patch changes[]

  • MoP Patch 5.0.4 (2012-08-28) : Fur lining and leg enchants updated.
  • Cataclysm Patch 4.0.1 (2010-10-12) : Leatherworking specializations no longer exist.
  • WoW Icon 16x16 Patch 1.5.0 (2005-06-07) : Tribal Leatherworkers who have restarted their profession are now able to relearn the various Wild Leather patterns if they've already completed the quests prior to restarting the profession. Speak with Pratt McGrubben (Alliance) or Jangdor Swiftstrider (Horde) in Feralas to relearn what you once knew!

References[]

External links[]

For leveling guides please visit Tradeskill leveling guides
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