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Modèle:Source needed
- Cet article traite du monde brisé connu sous le nom d'Outreterre. Pour l'histoire, la géographie, et des informations sur l'Outreterre avant sa destruction, voir Draenor.
- Pour l’équivalent dans l'univers alternatif de Draenor/Outreterre, voir Draenor (univers alternatif).
Outreterre | |
---|---|
Ecran de chargement depuis le patch 4.0.3a | |
Races | Arakkoas Elfes de sang Roués Colosses Haut-elfes Draeneis Elfes gangresang Gangr'orcs Perdus Orcs mag'har Demi-ogres Naarus Nagas Raies du néant Vol du Néant Ogres Orc Sporelins Nains Marteau-hardis Autres races... |
Dirigeant(s) | A'dal Akama |
Emplacement | Néant Distordu |
Le monde extra-dimensionnel d' Outreterre, (souvent appelé par erreur "Les Outreterres" ou "L'Outreterre") est le nom donné aux restes brisés flottant du monde rouge de Draenor, le monde natal des orcs et refuge des draenei. Il fut également le domaine d'Illidan Hurlorage et ses partisans. Draenor était autrefois une planète immense, et une grande partie de l'action de World of Warcraft: The Burning Crusade se déroule sur l'unique continent restant de la planète qui flotte désormais dans le Néant Distordu. L'Outreterre était avant accessible en Azeroth par la Porte des Ténèbres dans les Terres Foudroyées. Elle est aujourd'hui accessible via des portails dans Orgrimmar et Hurlevent.
Histoire[ | ]
Modèle:Stub/Lore-section
Outland was created when Draenor became the focus of an attack, via the Dark Portal, of an Alliance expedition aiming to end the orcish threat to Azeroth once and for all. In the midst of the ensuing battle, the elder shaman Ner'zhul attempted to allow the remaining orcs on Draenor to escape to other worlds by opening other dimensional portals; however the presence of so many portals tore the planet apart, launching torn fragments of the former world towards the Twisting Nether, and the barely-habitable remnants were renamed Outland. Most life on Draenor was wiped out in the explosion, and the surviving continent was drastically reshaped; most of the remaining wildlife became sickly or corrupt.[1] Due to the planet's destruction, the barriers between Draenor and the Twisting Nether collapsed, and the shredded reality left open paths to all various corners of the cosmos. Outland had become one of the most important strategic places. Many of Ner'zhul's portals were permanently open and the world now acted as a crossroads for any force that wished to travel quickly from one end of the universe to the other.[2] Despite this plenty of the species on the planet survived, with some even being transformed by the creation of Outland.
Some time after a pit lord named Magtheridon rallied the surviving orcs (with the exception of the Mag'har) and took control of Outland. Using the remaining dimensional gates, he drew demons from the rest of the Twisting Nether to aid him.
The night elf demon Illidan Stormrage and many of the naga and blood elves fled to Outland and succeeded in defeating Magtheridon and conquering the wasteland. After their defeat in Northrend at the hands of Prince Arthas, they returned and established permanent settlements there.
Most draenei that remained in Outland have become horribly mutated, and bear only a passing resemblance to their former selves.
Since then, both the forces of the Light and the Shadow have realized Outland's usefulness. It can serve as a launching pad for the invasions of the Burning Legion, or as the staging ground to the forces who fight against the Legion. In response, both the naaru and the Legion have sent their agents to secure the world for their own purposes.
Now, the Alliance and the Horde must battle the forces of the maddened Illidan and the murderous followers of the Legion to safeguard Azeroth from Kil'jaeden's Burning Crusade.
Plant life still flourishes in places such as Sylvanaar in Blade's Edge Mountains and the Cenarion Thicket in Terokkar Forest. The main base of the Cenarion Circle's expedition is from Cenarion Refuge in Zangarmarsh.
Years later, Xaraax imprisoned Greydon Thorne somewhere on Outland.[3]
Archmage Vargoth says that the current state of Outland is constantly degrading.[4]
Kor'vas Bloodthorn and an Order Hall leader clashed with the forces of Highlord Kruul at the Stair of Destiny.
The Burning Legion and the champions of Azeroth briefly clashed in the Arcatraz during the offensive on Argus.
When Varok Saurfang was talking with Thrall in his friend's new home in Nagrand, he spoke about how good the world looked. But that it felt wrong, as Outland was broken and falling apart. After Varok touched Nagrand's grain, it crumbled.[5]
Géographie[ | ]
Avant que Draenor ne fuse déchiré par le réseau de portails, c'était une vaste planète avec de nombreux continents et mers tout comme Azeroth. Quand le monde fut détruit il dériva vers le Néant distordu. Il n'y avait alors plus de soleil, mais sa lune, la Dame pâle était toujours présente et bien plus grosse qu'avant. D'autres sphères apparurent également dont une rose et une plus petite bleue.[6] Cela pourrait être partiellement faux vu que le soleil et sa lumière[7] furent décrit plus tard comme présents.[8]
Les dommages du monde ont altéré la réalité, la gravité, l'espace et même le temps.[6]
Localisations[ | ]
Chris Metzen a dit que l'Outreterre flotte dans le Néant distordu[9] et la présentation officielle présente également que l'Outreterre "flotte dans les vents astraux du Néant distordu". Cela peut également être perçu en jeu quand le joueur vole près des bords du continent ou entre chaque région. Raz-de-Néant contient également beaucoup de choses rappelant le Néant et ses énergies.
Dans World of Warcraft: Illidan, Illidan décrit cependant l'Outreterre comme "un petit bout dans l'infinité de la Ténèbre de l'Au-delà".[10]
Cela pourrait juste être une erreur vu que les sources précédentes et le jeu placent l'Outreterre dans le Néant Distordu. Plus tard, Modèle:Ref WoWCV3 décrivit l'état de l'Outreterre comme avec des barrières effondrées entre Draenor et le Néant distordu, ce qui a permis de laisser des passages vers différents endroits du cosmos.[11] Cependant, il est aussi utile de noter que les démons qui meurent en Outreterre (comme Kazzak et l'Ambassadeur Gueule-d'Enfer) ne sont pas morts de manière permanente comme ils l'auraient du dans le Néant. Ainsi, il est possible d'imaginer que l'Outreterre n'est pas complètement enfouie dans le Néant distordu.
Zones[ | ]
L'Outreterre est composée de sept grandes zones connectées mais avec des environnements très différents.
- Péninsule des Flammes Infernales (58 - 80)
- Marécage de Zangar (60 - 80)
- Forêt de Terokkar (62 - 80)
- Nagrand (64 - 80)
- Tranchantes (65 - 80)
- Raz-de-Néant (67 - 80)
- Vallée d'Ombrelune (67 - 80)
Localisations du lore[ | ]
- La Citadelle noire
- Repaire d'Aile de mort
- Chaudron du diable
- Mer dévorante
- Villages draeneï
- Montagnes de Flamme
- Arène d'Outreterre
- Mers ombragées
- Ruines d'Ombrelune
Cartes[ | ]
Donjons[ | ]
- Article détaillé: Instances par continent
- Repaire de Gruul
- Temple Noir
- Citadelle des Flammes Infernales
- Coilfang Reservoir
- Auchindoun
- Donjon de la tempête
Champs de bataille[ | ]
- Article détaillé: Champs de bataille
Arènes[ | ]
- Article détaillé: Arène
Dirigeants notables[ | ]
- Gul'dan
- Ner'zhul
- Magtheridon
- Illidan Hurlorage
- A'dal
Histoire | Rise of the Horde | Invasion de Draenor | Troisième guerre | Guerre en Outreterre | ||
---|---|---|---|---|---|---|
Dirigeant | Gul'dan | Ner'zhul | Magtheridon | Illidan Hurlorage | A'dal |
Habitants[ | ]
Natifs
- Intelligentes
- Gnomes des sables
- Anciens
- Colosse
- Arakkoa
- Géants de Draenor
- Gronn
- Seigneurs ogres
- Gronn
- Orcs
- Demi-ogres
- Vol draconique de l'Aile-du-Néant
- Martroks
- Écorche-rocs
- Géants fongiques
- Sporelins
- Créatures
- Grenouilles
- Araignées
- Charognards
- Kaliris
- Corbeaux
- Haut-trotteurs
- Anguilles
- Furies
- Lucioles
- Larves
- Phalènes
- Ravageurs
- Sangliers
- Sabots-fourchus
- Talbuks
- Loups
- Worgs
- Sabres
- Lynx
- Elekks
- Rats
- Moufettes
- Créatures des marais
- Monstres fongiques
- Flagellants
- Orchidées
- Basilisques
- Diablosaures
- Dimeurtrodons
- Raptors
- Hydres
- Serpents
- Serpents des vents
- Vers
- Vers des ossements
- Vers des sables
- Chimères
- Raies du Néant
- Wyrms de mana
- Traqueurs dimensionnels
- Marcheurs des spores
- Sporoptères
Étrangers
- Draeneï
- Man'ari
- Naaru
- Démon
- Vol draconique noir
- Ethérien
- Naga
- Humain
- Haut-elfe
- Nain
- Nain marteau-hardi
- Gnome
- Elfe de sang
- Elfe de la nuit
- Troll
- Réprouvé
- Tauren
- Gobelin
Informations du site officiel[ | ]
From Outland from the Burning Crusade section of the Official site: The scattered wastes of Outland are all that remain of Draenor, the once beautiful homeworld of the orcs. Following the Second War, the Alliance invaded Draenor by crossing through the Dark Portal. To their horror, they discovered that Ner'zhul - the dark warlord of Horde - had constructed a series of new gateways that could lead the beaten Horde to newer, unspoiled worlds. As the Alliance forces closed in around him, Ner'zhul opened his gateways as a means of escape. However, the gateways' clashing energies resulted in a catastrophic explosion that ultimately ripped the world of Draenor apart.
Nearly thirteen years later - towards the end of the Third War - the fallen night elf, Illidan, discovered that huge chunks of Draenor still existed - floating upon the astral winds of the Twisting Nether. After his defeat at the hands of the evil Prince Arthas, Illidan fled to the remnants of Draenor and dubbed them Outland. He quickly seized control of the chaotic region and sealed the last of Ner'zhul's cursed gateways.
Though he is the undisputed ruler of the ravaged land, Illidan lives in fear that he will be discovered by his powerful enemies - most notably Arthas, the new Lich King, and the remaining Lords of the Burning Legion. Currently, Outland is home to a number of scattered draenei tribes, primitive orcs and the powerful, arcane creatures of the Nether itself. Agents of the Burning Legion have also targeted the region as a vital strategic location in their unending Burning Crusade to scour all life from the universe.
Cataclysm[ | ]
Elemental Rifts briefly appeared during patch 4.0.1 and 4.0.3a during the Cataclysm world event.
Questions have been raised about the continuity of the Burning Crusade storyline following the Cataclysm, and blue-poster Bornakk has addressed this issue:
You have to consider the changes with some form of leniency, while technically you could say that if the story progresses then we need to remove a bunch of the content from Outland and Northrend as those are over - but for numerous reasons, you can probably see why that would be a bad idea. This is the same type of thing that happens by just having a persistent world, just because one quest was completed where something was killed doesn't mean it vanishes from your sight forever. While a level 80 doesn't need to return to the locations of Outland and Northrend and can focus on the new stories - a new character hasn't helped defeat the villains in those areas so they still need to answer the call and fight them off (or in the terms people are tossing around, they need to level). [1]
Warlords of Draenor[ | ]
Le portail dans les capitales qui amenait dans les Terres Foudroyées amène désormais directement dans la Péninsule des Flammes Infernales.
Legion[ | ]
Suite au patch 7.3.5, l'échelonnage de niveau a été implémenté en Outreterre, avec un niveau de zone maximal de 80.
Dans le RPG[ | ]
Outland consists of one large, central landmass with smaller chunks and debris floating all around it. Black chains connect some of these islands; adventurers can walk across these chains (they must be careful to avoid an unpleasant tumble into the Twisting Nether), fly, or in some cases jump to other islands. Outland is mostly bare and lifeless, like Draenor before its demise. The orcs built huge, black fortresses across their world, and some of them still stand. Burning Legion encampments and wretched draenei communities are scattered across the isles.[12]
Although Outland lies within and is part of the Twisting Nether, in many sources its properties are different than the Nether itself. Outland is described as having normal gravity, normal time, and finite shape and size. Although it is still alterably morphic, and many of its rocks defy gravity.[13][14]
Druids have magically replanted some locations on the central landmass of Outland that were formerly desolate, describing the areas as "Green Havens".[12]
Notes et faits[ | ]
- Outland has been damaged in ways beyond what eyes can see. Even the passage of time feels different to members of the bronze dragonflight.[15]
- In order for Argus to appear above Azuremyst Isle, Bloodmyst Isle, and Quel'Thalas, Argus was placed on the Outland map, which allows players to see Argus (or the "star" that remained) from Shattrath City, Terokkar Forest, and Zangarmarsh.
- Outland is also a melee tileset in The Frozen Throne. It is mostly accurate to the Hellfire Peninsula area.
- There are two multiplayer maps (Deadlands and Haven of the Damned) of Warcraft III set in Outland.
- Outland was originally planned to ship as part of vanilla World of Warcraft.[16]
- The initially planned setting for WoW's first expansion was not Outland, but rather the South Seas on Azeroth. However, due to server limitations, the developers were unable to add more zones to the existing Eastern Kingdoms and Kalimdor and instead decided to use Outland for the expansion, as it would be on a separate realm.[17]
- The background music in many areas of Outland, including Honor Hold in Hellfire Peninsula and Allerian Stronghold in Terokkar Forest, is Chopin's Nocturne in C-sharp Minor, Op. 27, No. 1 orchestrated, Official Website Forum
- Retiré
- Interactive map secret on official site: If you click the following areas on the Official Website Interactive Map, the OUTLAND words begin to glow. A few moments later, the blood elf does a /dance move. Click the areas in this order: Shadowmoon Valley, Blade's Edge Mountains, Nagrand, Netherstorm, Zangarmarsh, Hellfire Peninsula, Terokkar Forest.
Galerie[ | ]
- In-game maps
The Burning Crusade release
The original Cosmic map added during The Burning Crusade.
- Other
Another nebula like object in the Twisting Nether. Perhaps the small bright blue sphere that appeared after Outland entered the Twisting Nether?[6]
Likely the rosy sphere and the small bright blue sphere that appeared after Outland entered the Twisting Nether.[6]
An early map of Outland.[18]
- Fan art
Références[ | ]
- ↑ Dave Kosak on Twitter
- ↑ Modèle:Ref WoWCV3
- ↑ Traveler: The Spiral Path
- ↑ The Staff of Archmage Vargoth
- ↑ Safe Haven
- ↑ 6,0 6,1 6,2 et 6,3 It does tend to sound informal
- ↑ Traveler: The Shining Blade, chapter 35
- ↑ World of Warcraft: Illidan, chapter 4
- ↑ BlizzCon 2005 - Lore Panel
- ↑ World of Warcraft: Illidan, chapter 9: He saw that Outland was but a tiny speck in the infinity of the Great Dark Beyond.
- ↑ Modèle:Ref WoWCV3
- ↑ 12,0 et 12,1 It does tend to sound informal
- ↑ It does tend to sound informal
- ↑ It does tend to sound informal
- ↑ Zephyr § Quotes
- ↑ Blizzard Museum - https://twitter.com/gopherstick/status/607598598440632320
- ↑ MMO-Champion 2018-09-24. John Staats Interview - The World of Warcraft Diary (18:27). YouTube. Consulté le 2018-09-24.
- ↑ World of Warcraft: The Burning Crusade - Map of Outland. Blizzard Entertainment. Archivé de l'original sur 2008-05-12. Consulté le 2018-06-28.
Liens externes[ | ]
- "Dreenor" appears in Man of Two Worlds — An old book by Brian and Frank Herbert (of the "Dune" series of books). Maybe Draenor was inspired by this name.
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Modèle:Warcraft Universe fr:Outreterre