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Pour la mer de l'univers alternatif, voir Mère de Zangar (univers alternatif).
Marécage de Zangar
Zangarmarsh Concept Art Peter Lee.jpg
CapitaleMob Réservoir de Glissecroc
RacesSporelin Sporelin
Roué Roué
Perdu Perdu
martrok Martrok
NagaNaga Naga
DraeneïDraeneï Draeneï
Elfe de la nuitElfe de la nuit Elfe de la nuit
TaurenTauren Tauren
TrollTroll Troll de la jungle
Structures principalesNeutral Refuge Cénarien
Alliance Telredor
Horde Zabra'jin
Mob Bastion Ango'rosh
Neutral Sporeggar
AffiliationNaga d'Illidan, Illidari, Horde, Alliance, Indépendant
EmplacementOutreterre de l'Ouest

Marécage de Zangar en Outreterre.

Le Marécage de Zangar, autrefois connu comme la Mer de Zangar, est un marécage couvert par une forêt de champignons géants. Même si la vie y pullule largement, certaines zones ont récemment commencé à dépérir et les champignons intelligents de la région cherchent de l'aide pour ramener la région à la vie. Cette zone est localisée en Outreterre à l'Ouest de la Péninsule des Flammes infernales.

Les marais étaient l'abri d'une grande variété d'insectes prédateurs et d'une flore qui comprend entre autres des géants fongiques, des sporoptères et des marcheurs des spores.

Histoire[] says the following about the Zangarmarsh:

Zangarmarsh is a tranquil area that has largely evaded the demonic influence. The marsh's innumerable lakes and pools are clean of any taint, and most native animals and fungi give off soothing phosphorescent light. Only recently has the area's self-contained ecology faltered. Something is causing the water levels to drop. The marsh's giant mushrooms are dying, as are the creatures that rely upon the mushrooms for food.

Warlords of Draenor[]

WoD Le contenu de cette section est exclusif à Warlords of Draenor.

Article détaillé: Zangar encroachment

In Warlords of Draenor, it is revealed that Zangarmarsh was formerly a sea called Zangar Sea. The sea, and thus the Zangar encroachment, was created from the rotting body of the Sporemound Zang.[1] Early marshes existed along the coast of the sea.[2] Similar mushroom forests dotted the landscapes of all realms of Draenor. Notable examples include the Umbrafen in Shadowmoon Valley and Zangarra in Talador (a forest known as Terokkar Forest in Outland).

Seemingly having a mind of its own, the Zangar encroachment sought to overtake the land by releasing thousands of spores and slowly growing inland over time.[3] This seems to explain how Zangarmarsh eventually came to be. Zangarra was the source of the bloom that would become Zangarmarsh.[4]

Rise of the Horde[]

In Rise of the Horde, it is described as the place where Velen and his surviving followers hid after the orcish genocide and waited until their raid on the Exodar; presumably it was either the Zangar Shore or Zangarra, as they were the two closest marshes to Shattrath City. It was also where Akama led his own followers in the trailer to Patch 2.1, though it seems he and his people later moved east to the Hellfire Peninsula where they built the Draenei Village.

The Burning Crusade[]

One of the dimensional gateways once used by Ner'zhul.

Coilfang Reservoir, where Illidan's Naga are gathering Zangarmarsh's water.

The Cenarion Refuge.

TBC Le contenu de cette section est exclusif à The Burning Crusade.

At some point, either because of fel corruption, because of Draenor shattering, or because of the aforementioned intention to overtake the land, the Zangar Sea was transformed into a swamp that is known now as the Zangarmarsh.Modèle:Fact

In World of Warcraft, Zangarmarsh's history is strengthened using other areas in Outland, also somewhat continuing the story about Illidan Stormrage.

In Warcraft III, Illidan, Kael'thas Sunstrider and Lady Vashj managed to seize the Black Temple from Magtheridon. As part of his conquest, Illidan closed down several dimensional gateways used by by Magtheridon to bring demons from the Twisting Nether. In World of Warcraft, it is revealed that one of these gateways was actually located in Zangarmarsh.

Illidan was originally planning to hide in the Black Temple from Kil'jaeden after failing his task of killing the Lich King by destroying the Frozen Throne. It was, apparently, still an easy feat for Kil'jaeden to find him, and he offered Illidan a second chance to destroy the throne. After Illidan failed his task once more, Kael'thas and Vashj picked up his beaten and unconscious body with them as they fled back to Outland.[5] Kael'thas decided eventually to turn away from Illidan and join Kil'jaeden, but Vashj stayed loyal. She and most of her forces, Illidan's Naga, settled in Zangarmarsh where they began to drain its waters, collecting it in the Coilfang Reservoir. Their exact reason for doing this is somewhat unclear; one theory is that they're attempting to control Outland's sparse amount of water - another is that they're planning to make a new Well of Eternity. They have constructed large pumping-machines on all the major lakes in Zangarmarsh; Marshlight Lake, Serpent Lake, Umbrafen Village, The Lagoon and the lake that was once at the now Dead Mire. Lady Vashj herself is the final raid boss in Serpentshrine Cavern. Before Kael'thas turned away from Illidan, he sent him five blood elves to train as demon hunters. The training was rather harsh, and only one succeeded. Three others died, and the last one became insane. He somehow ended up in Serpentshrine Cavern where he is a boss as well.

Zangarmarsh is also facing danger from the Ango'rosh tribe, a group of ogres led by Overlord Gorefist. They are likely coming from the northern Blade's Edge Mountains, and are for some reason cutting down the giant mushrooms. By destroying the Hewn Bog, they've destroyed the food source of the fungal giants which now are going to Spawning Glen to feed on the young sporelings instead, much to the dismay of Sporeggar.

With Illidan's Naga draining the waters and the Ango'rosh tribe cutting off the mushrooms for their own needs the ecology of the marsh is being severely affected, if the Cenarion Expedition doesn't act quickly the marsh could be destroyed.[6]

The Twilight's Hammer has also marked their presence here, somewhat being the third major organization after the naga and ogres to threaten the marsh. However, unlike the Twilight's Hammer-forces which worship Ragnaros and Deathwing in Cataclysm, the ones found in Zangarmarsh seems to be some kind of subgroup worshiping Neptulon. Each year, during the Midsummer Fire Festival, they're trying to summon the frost lord Ahune into the Slave Pens inside the Coilfang Reservoir. Ahune is supposed to enter Azeroth through the Dark Portal and fight Ragnaros on the other side, creating an elemental war which will "rend the foundations" of Azeroth and make it "a frozen paradise".[7][8] Ahune's summoning within the Slave Pens is conducted by Skar'this the Summoner - "Heretic of Neptulon" , a naga which seems to previously have been among Lady Vashj's forces. Both Ahune and Skar'this are killed by the player as part of the festival before they get to destroy Azeroth.

Interestingly, there are few traits of the Burning Legion in Zangarmarsh. In fact, it is the Outland zone which has suffered the least of its corruption. The marsh is however inhabited by several lost ones - draenei heavily corrupted by demonic magic. The ones in Zangarmarsh are members of the Daggerfen, Feralfen and Umbrafen tribes. The lost ones in Feralfen are worshiping arakkoa.[9] One of the few (if not the only) demons in the marsh is a beholder named Xeleth who once was worshiped as a god by primitive swamp creatures. When Draenor was sundereded he retreated into a slumber deep below Marshlight Lake, close to the dimensional gate in Zangarmarsh. As seen from the patch 2.1.0 trailer, Akama and his followers did also fight a number of demons in Zangarmarsh.

Both the Horde and Alliance have established outposts here. The Horde ones, Swamprat Post and Zabra'jin, seem to have been built by the Darkspear tribe. One of the Alliance ones, Telredor, lies atop one of the mushrooms and appears to have been built by draenei. The other, Orebor Harborage, are some old draenei ruins ruled by the Kurenai.

Y aller[]

Depuis le Temple de Telhamat dans la Péninsule des Flammes infernales, se diriger vers le Sud vers la route principale de la zone. Puis aller à l'Ouest vers le Marécage de Zangar.
Depuis Guet de l'épervier dans la Péninsule des Flammes infernales, se diriger vers le Nord vers la route principale de la zone. Puis aller à l'Ouest vers le Marécage de Zangar.


Zangarmarsh consists of a large expanse of swampland, bordered by mountains to the north, south, and to some extent the east. A long stretch of coastline forms the western edge of the zone. Giant mushrooms are the characteristic feature of the area, towering above the pools of marsh water like great trees.

Zangarmarsh contains four instances all located in the Coilfang Reservoir, one of which is a 25-man raid. This area has no battlegrounds or micro dungeons but has a world PvP zone for a graveyard nearest to the Coilfang Reservoir entry.

(Note: as of Feb 03 2008, at least for Alliance, the graveyard only works for the Slave Pens instance as the distance to instance portals is used instead of the distance to the Coilfang entry).

Cartes et sous-régions[]

Map of Zangarmarsh.

  • Ango'rosh Grounds
  • Ango'rosh Stronghold
  • Bloodscale Enclave
  • Bloodscale Grounds
  • Boha'mu Ruins
  • Cenarion Refuge
    • Firefly Tavern
  • Cenarion Watchpost
  • Coilfang Reservoir
  • Daggerfen Village
  • Darkcrest Enclave
  • Darkcrest Shore
  • The Dead Mire
  • Feralfen Village
  • Funggor Cavern
  • Hewn Bog
  • The Lagoon
  • Marshlight Lake
  • Orebor Harborage
  • Portal Clearing
  • Quagg Ridge
  • Serpent Lake
  • The Spawning Glen
  • Sporeggar
  • Sporewind Lake
  • Swamprat Post
  • Telredor
  • Twin Spire Ruins
  • Umbrafen Lake
  • Umbrafen Village
  • Zabra'jin

Localisations retirées
  • The Drain


Nom de l'instance Niveaux reccommandés Taille du groupe Durée approximative
Instance portal Les Enclos aux esclaves 60-80 5 joueurs Inconnu
Instance portal Basse-tourbière 61-80 5 joueurs Inconnu
Instance portal Le Caveau de la vapeur 67-80 5 joueurs Inconnu
Instance portal Caverne du sanctuaire du Serpent 70+ 25 joueurs Inconnu

JcJ du monde[]

  • Twin Spire Ruins: Capture the two beacons of the Twin Spire Ruins World PvP objectives and obtain a flag from the Alliance Field Scout or the Horde Field Scout to capture the graveyard and gain the Twin Spire Blessing buff in the zone for your faction. You can also obtain Mark of Honor Hold or Mark of Thrallmar for PvP killblows in this zone, which can be used at the above vendors.

Plateformes de voyage[]

AlliancePoints de vol depuis le Havre d'Orebor
  • AllianceSylvanaar, Les Tranchantes
  • AllianceTelredor, Marécage de Zangar
AllianceFlight paths from Telredor
  • AllianceOrebor Harborage, Zangarmarsh
  • AllianceSylvanaar, Blade's Edge Mountains
  • AllianceTelaar, Nagrand
  • AllianceTemple of Telhamat, Hellfire Peninsula
  • AllianceToshley's Station, Blade's Edge Mountains
  • NeutralShattrath City, Terokkar Forest
HordeFlight paths from Swamprat Post
  • HordeFalcon Watch, Hellfire Peninsula
  • HordeMok'Nathal Village, Blade's Edge Mountains
  • HordeThunderlord Stronghold, Blade's Edge Mountains
  • HordeZabra'jin, Zangarmarsh
  • NeutralShattrath City, Terokkar Forest
HordeFlight paths from Zabra'jin
  • HordeFalcon Watch, Hellfire Peninsula
  • HordeGaradar, Nagrand
  • HordeSwamprat Post, Zangarmarsh
  • HordeThunderlord Stronghold, Blade's Edge Mountains
  • NeutralShattrath City, Terokkar Forest

Régions voisines[]

Nom de la zone Faction Niveaux recommandés Direction Accès
Péninsule des Flammes infernales AllianceHorde 58-80 Est Normal
Forêt de Terokkar AllianceHorde 62-80 Sud-Est Normal
Nagrand AllianceHorde 64-80 Sud Normal
Les Tranchantes AllianceHorde 65-80 Nord Normal

Personnages notables[]

Article détaillé: PNJs du Marécage de Zangar


The Dead Mire in the north east of Zangarmarsh.

Article détaillé: Quêtes du Marécage de Zangar
Article détaillé: Guide des quêtes du Marécage de Zangar



  • Blindweed
  • Dreamfoil
  • Dreaming Glory
  • Felweed
  • Flame Cap
  • Glowcap
  • Golden Sansam
  • Ragveil


  • Fel Iron Ore
  • Adamantite Ore
  • Khorium Ore
  • Eternium Ore


  • Swamp GasMote of Water - Peut uniquement être récolté par les ingénieurs

Sites de fouilles[]

Modèle:Digsite Map

Zangarmarsh has two dig sites:

  1. Twin Spire Ruins; contains Draenei Archaeology Fragments.
  2. Boha'mu Ruins; contains Draenei Archaeology Fragments.

Créatures sauvages[]

  • IconSmall OutlandBasilisk.gif Basilisques d'Outreterre
  • IconSmall FungalMonster.gif Monstres fongiques
  • IconSmall Lobstrok.gif Martroks
  • Broken male Roués
  • IconSmall Frenzy.gif Furies
  • IconSmall FungalGiant.gif Géants fongiques
  • IconSmall Firefly.gif Lucioles
  • IconSmall OutlandHydra.gif Hydres d'Outreterre
  • Perdu Perdu
  • IconSmall ManaWyrm.gif Wyrms de mana
  • IconSmall BogBeast.gif Créatures des marais
  • IconSmall Netherray.gif Raies du néant
  • IconSmall Naga Male.gif Nagas
  • Ogre male Ogres
  • IconSmall Sporebat.gif Sporoptères
  • IconSmall SporeWalker.gif Marcheurs des spores
  • IconSmall Treant.gif Tréants

Dans Warcraft[]

Draenor vu dans la version pour PlayStation de Warcraft II. Ce qui ressemble au Marécage de Zangar peut être aperçu sur la gauche.

Champignons géants vu en Outreterre dans Warcraft III.

Cet article ou section contient des spéculations, observations ou opinions éventuellement soutenus par l'histoire de l'univers Warcraft ou par des annonces de Blizzard. Il ne doit pas être considéré comme représentant l'histoire officielle de l'univers Warcraft.

Warcraft II[]

Peu de choses sont connues sur l'histoire du Marécage de Zangar vu qu'il n'était pas mentionné dans Warcraft II. Son nom n'apparaît sur aucune carte de Draenor, mais la carte de la version pour PlayStation de Warcraft II présente une grande zone verte là où le Marécage de Zangar est localisé. En se basant sur cette carte, le Marécage de Zangar aurait pu être à l'époque la région où habitait le Clan Mâche-les-os et potentiellement le Clan Chanteguerre.

Warcraft III[]

Zangarmarsh does not appear in Warcraft III: The Frozen Throne either, in which Outland is very similar to Hellfire Peninsula. The Outland seen in Warcraft III does however contain a large amount of giant mushrooms, which acts as Outland's "trees" (see lumber). It is possible that the giant mushrooms in Warcraft III were made into Zangarmarsh in World of Warcraft, similar to how the Black Temple was retconned to be in Shadowmoon Valley. In other words, it appears that Blizzard used the various features in the Warcraft III "Outland-version" to create new areas in World of Warcraft's Outland. The draenei encountered in Warcraft III were also shown to build their houses of these giant mushrooms (see Draenei Village), which is similar to Telredor in World of Warcraft.

One particular area in World of Warcraft, Thornfang Hill, contains both Zangarmarsh-mushrooms and Hellfire Peninsula-terrain. Thus, it is the Outland-area in World of Warcraft which is most similar to Outland seen in Warcraft III.

Notes et faits[]

  • Dans Beyond the Dark Portal, il y avait déjà un marécage approximativement au même endroit que le Marécage de Zangar.[10] C'était la patrie du Clan Mâche-les-os.
  • Ravin de Brèche-de-l'Ombre, une sous-zone de Désolace en Kalimdor, partage plusieurs caractéristiques avec le Marécage de Zangar. Il y a plusieurs champignons géants lumineux, une atmosphère violette et des démons. Cette zone précédant le Marécage de Zangar, utilise une partie de l'esthétique d'une ancienne version de la Péninsule des Flammes infernales qui incluait alors des arbres champignons.
  • La musique de fond dans de nombreux endroits du Marécage de Zangar est Nocturne en Do dièse mineur, Op. 27, No. 1 de Chopin, légèrement altérée. Elle peut également être entendue dans les parties extérieures d'Anh'Qiraj. Vu qu'Ahn'Qiraj fut implémentée avant le Marécage de Zangar, cela pourrait signifier que la musique fut légèrement "remixée" pour la nouvelle zone.
  • Il y a un serveur US appelé Zangarmarsh US (Marécage de Zangar).



Changements lors de patchs[]

  • Legion Patch 7.3.5 (2018-01-16) : Implémentation de l'échelonnage de niveaux, auparavant zone de niveaux 60 - 64.
  • TBC Patch 2.0.3 (09/01/2007) : Ajout.


  1. World of Warcraft: Chronicle Volume 2, pg. 14
  2. Warlords of Draenor concept art
  3. Zangar Spore
  4. Seaborne Spore
  5. Kael'thas Sunstrider
  6. Blizzard Entertainment Inc. 2007-04-19. Crisis at the Portal (English). News From Outland: Crisis at Da Portal. Consulté le 2009-07-20.
  7. An Innocent Disguise
  8. Glacial Templar
  9. Idols of the Feralfen
  10. File:Draenor map.jpg

Liens externes[]

Modèle:Marécage de Zangar