- Cet article traite son histoire et ses apparitions. Pour sa stratégie dans les Grottes du Temps, voir Archimonde (stratégie). For sa stratégie dans la Citadelle des Flammes Infernales, see Archimonde (stratégie Citadelle des Flammes Infernales).
Seigneur Eredar des forces de la Légion
|Race||Eredar man'ari (Démon)|
|Classe de personnage||Démoniste|
|Occupation||Seigneur de la Légion Ardente|
|Emplacement||Citadelle des Flammes Infernales, Jungle de Tanaan|
- "Que le vacarme de la destruction retentisse en ce monde pathétique, et que le désespoir envahisse tous ses habitants."
Archimonde (prononcé Ar-chi-mon-de) était l'un des chefs des érédars, dirigeant son peuple sur Argus aux côtés de Kil'jaeden et Velen dans la paix et l'harmonie. Il rejoint avec enthousiasme le titan déchu, Sargeras, qui lui promettait la puissance en échange de sa loyauté. Il a loyalement servi son maître et la Légion ardente pendant des milliers d'années, avant sa destruction durant la Troisième Guerre. Bras droit de Sargeras, il est cruel et brutal, mais très rusé et prévoyant. Le colossal démon manie des magies démonistes sans limites une force primale pour dévaster quiconque oserait s'opposer à sa féroce volonté. En son for intérieur, il cherche à devenir un dieu et à manier des pouvoirs rivalisant avec ceux de Sargeras lui-même. Il était décrit comme puissant, élégant, doux et intelligent.
Durant la guerre sur Draenor, Archimonde réémergea du Néant pour mener l'invasion de la Légion sur la Draenor alternative suite à la première tentative ratée de Kil'jaeden de prendre le contrôle des orcs sur ce monde.
Il est le principal antagoniste de Warcraft III : Reign of Chaos, l'antagoniste tertiaire de World of Warcraft: The Burning Crusade, et l'un des principaux antagonistes de World of Warcraft: Warlords of Draenor.
- 1 Biographie
- 2 Personnalité
- 3 In the RPG
- 4 Memorable quotes
- 5 Divers
- 6 Gallerie
- 7 Vidéos
- 8 Références
In his youth, Archimonde was the apprentice to the skilled eredar sorcerer Thal'kiel, who led an order of magi called the Wakeners. There were rumors that Archimonde coveted his master's power and influence, but Thal'kiel himself dismissed these claims, for Archimonde had showed him nothing but devotion, having even gone to great lengths to create a custom-made crown for the eredar leader, taking the measurements for his head himself. At the time, Thal'kiel and Archimonde were among the most prominent proponents of phrenology — the study of skull shape as a means to determine intellectual aptitude — and Thal'kiel in particular was noted for having the archetypal sorcerer's skull, for which he was widely admired.
However, when Thal'kiel began preparing to install himself as dictator of Argus by summoning an army of powerful demons, Archimonde was the only one of the Wakeners to not be united behind their leader. Although he had no aversion to demons — in fact, he rather enjoyed them — Archimonde was highly ambitious and was eager to prove himself to the eredar's two leaders, Kil'jaeden and Velen. The night prior to the Wakeners' planned coup, he snuck away and revealed his master's plans to the rulers or Argus and promised to bring them the traitor's head himself.
Archimonde himself broke the magical wards hiding Thal'kiel's army and led a contingent of magi to storm the Wakeners' secret training grounds. The Wakeners were caught off guard and easily defeated, and the demons were quickly slaughtered when they found themselves leaderless. As Thal'kiel tried to summon in more reinforcements, Archimonde decapitated his former master with a single stroke of his blade. After the battle, the Wakeners' bodies were burned and their writings destroyed, and Archimonde was hailed as a hero. Soon afterward, he commissioned one of Argus' finest jewelers to gild Thal'kiel's skull and then proudly displayed it in his domicile, ostensibly as a warning to the other eredar not to follow in Thal'kiel's footsteps, though in truth he had it adorned with metals that would enhance its magic-channeling abilities.
Archimonde would eventually rise to lead the eredar alongside Velen and Kil'jaeden. Over time, however, a demonic presence began to infiltrate Archimonde's mind, using Thal'kiel's adorned skull as a conduit. When he slept, Archimonde saw visions of entire civilizations being consumed by a glorious army, at the head of which was a dark god who whispered promises of unimaginable strength. Thus, Archimonde was the first to accept Sargeras' offer when the Dark Titan arrived on Argus.
Démon de la Légion ardente
Roughly twenty-five thousand years ago, the three rulers were contacted by Sargeras and offered immense power in exchange for their loyalty. Archimonde and Kil'jaeden readily accepted the offer, though Velen not only rejected it, but rebelled and fled Argus with his followers to become the draenei. Archimonde was against Kil'jaeden's search of draenei, but did not take any action. Archimonde became Sargeras' military commander, triumphing on many worlds, and used his powerful will to drive the demonic masses to extreme violence and barbarism, drawing out and tempering the strength of all those who served beneath him. After the recruitment of the eredar, the ranks of Sargeras' Burning Legion swelled with new demonic races. Among them were the monstrous annihilan, or "pit lords", whom Archimonde empowered and conscripted to serve as living siege engines. Archimonde put the skull of his old master to good use against the Legion's enemies, using it to exert his control over multitudes of demons to obliterate his opponents, though it has since passed between a handful of Sargeras' elite generals.
La guerre des Anciens
Some fifteen thousand years later, when Queen Azshara's reckless magics began to attract the attention of Sargeras, Archimonde, Mannoroth, and Hakkar the Houndmaster led the catastrophic, destructive invasion. With thousands of demonic servants in their wake, they poured through the portal beneath the Well of Eternity, and were let loose upon the ancient land of Kalimdor — razing every structure and spilling the blood of every creature they came across. During the war, Archimonde succeeded in killing the Ancient Malorne, one of the most powerful of Azeroth's demigods, by snapping his neck. This event was one of the only times in recorded history where Ysera opened her eyes.
However, a young Druid — Malfurion Stormrage — gathered a small band of night elves, and with the help of Cenarius' woodland allies combined with Alexstrasza's mighty dragonflights, managed to beat back the demonic hordes. Before the destruction, Archimonde caught Jarod Shadowsong and sadistically toyed with him - beating him to death. In the titanic battle, the portal became unstable and collapsed — sundering the world. This event banished Archimonde and his minions back into the burning pits of the Twisting Nether.
La seconde invasion
Archimonde raged and brooded for ten thousand years in the dark recesses of the Twisting Nether as they planned for a new invasion as per Sargeras's will. Again, their target would be the second Well of Eternity. His colleague, Kil'jaeden, found the means through Ner'zhul and, eventually, Gul'dan, on the world of Draenor. With Mannoroth's sinister help, the chieftains of the orcish Hordes were corrupted, and a bloodlust came over them that swept them into a tumultuous frenzy that engulfed their world. The orcs were to be the harbinger of the Legion's return, destroying all they beheld so that none could oppose the Legion. However, after the exodus into Azeroth and Draenor's eventual destruction, the Horde was defeated by the humans of former Arathor and their allies, and the orcs failed in their unholy mission.
However, an old tool was found that could once again be put to use. Ner'zhul, the dark shaman of the Shadowmoon Clan, was sent spiraling with his most faithful disciples into the Twisting Nether after attempting to find new worlds to control, and he was found by Kil'jaeden and the Burning Legion. Over time, he was transformed into the Lich King, an ethereal spirit that controlled the undead Scourge, a force so mighty, that it was expected to succeed where the Horde had failed.
The Undead Scourge had exceeded their expectations.
Archimonde was to command the Legion's invasion, but he needed the means of getting to Azeroth. Due to his monumental power gain much more magic was needed to summon him, and he waited until finally he was contacted by Kel'Thuzad the Summoner, who, after stealing the Book of Medivh from Dalaran with Arthas' assistance, began the lengthy summoning process. As he proceeded, the skies were split asunder, and mighty infernals and felhounds were brought to aid the Scourge. Finally, it was completed, and Archimonde was brought into the world of Azeroth.
Invasion en Lordaeron et Kalimdor
Archimonde first placed Tichondrius in charge of the Scourge, saying that there was no longer any need of the Lich King. Unknown to him, the Lich King had been well prepared for this in his greater plan.
Before starting the invasion, Archimonde made an example of what would happen to anyone who would resist the Legion. He picked the city Dalaran and proceeded to destroy it single-handedly with his magic. Except the fountain.
The invasion of Lordaeron continued unabated, the magics of Archimonde summoned hordes of demonic followers, including the diabolical Pit Lord, Mannoroth. Together, they plowed through the nations of Lordaeron, devastating all they beheld. However, Tichondrius soon found that the orcs were missing. The Legion followed them across the sea, where they found not only the orcs but also, the vile night elves who had banished them millennia before. Archimonde, Mannoroth, and Tichondrius came up with a plot to re-enslave the orcs and use them to destroy the night elves' demigod Cenarius. The plan was partially successful; Mannoroth corrupted Grom Hellscream and the Warsong clan and drove them to slay Cenarius. However, Hellscream later broke free and sacrificed himself to destroy Mannoroth, thus severing the Legion's control over the orcs permanently.
Despite Mannoroth's death, Archimonde had achieved what he wanted - the destruction of Cenarius. He launched the invasion of Kalimdor and openly confronted his night elf enemies. He even met Tyrande Whisperwind, the insolent leader of the Sentinels, who woke the ancient druids, and together, they battled the Legion once again.
The Defiler continued the invasion of Kalimdor ruthlessly, battling on many fronts, against the combined forces of the Alliance and Horde, as well as the Sentinels. Under Archimonde's orders, Tichondrius used The Skull of Gul'dan to corrupt the forests of Ashenvale, bringing many of the indigenous creatures into the Legion's fold. However, the Legion suffered a major setback when the rogue night elf Illidan Stormrage stole the Skull and used its powers to kill Tichondrius. Archimonde seemed to have little concern for this loss, and placed his most loyal Dreadlord, Anetheron in joint command of the Scourge with Rage Winterchill, one of the few trustworthy liches.
La fin du Profanateur
Archimonde then proceeded with the original objective of the invasion. The demonlord launched a massive attack on the World Tree, Nordrassil. Malfurion believed Archimonde's goal was to draining the Tree's energies, which would drain the night elves of their source of power and immortality. However, Archimonde's target was actually to drain the second Well of Eternity to further his goal of gaining powers to rival those of Sargeras. But Tyrande and Malfurion had allied with Thrall and Jaina Proudmoore, as well as the Shadowtooth Dark Trolls and the Barkskin Furbolgs. Archimonde's ascent up Mount Hyjal was agonizingly slow, being forced to destroy every successive base with the help of Azgalor (Mannoroth's successor as leader of the Pit Lords), Rage Winterchill and Anetheron.
The bases, consisting of the humans, orcs and night elves, did slow his ascent — however, his cunning mind and monumental power enabled the Legion to destroy the bases one by one. First he destroyed Jaina Proudmoore's base, then Thrall's base, and finally he reached the night elves' base which he destroyed easily with a wave of his hand. Archimonde smashed the magical gates guarding the World Tree and started climbing the Tree. He grew in size as he climbed, determined to destroy the World Tree and consume its energies. The demon lord paid no attention to the seemingly harmless wisps gathering nearby.
As Archimonde attempted to rip the World Tree from the Well, Malfurion raised the Horn of Cenarius and called out to the ancestral guardians. Thousands of wisps rose from the surrounding forests and amassed around Archimonde, detonating in a massive explosion that destroyed the demon warlock and incinerated the forests around the World Tree; nature herself would not allow his defilement to occur. While the World Tree would eventually heal itself in time, Archimonde was gone from Azeroth forever.
The Burning Crusade
Le contenu de cette section est exclusif à The Burning Crusade.
- Article détaillé: Archimonde (tactics)
The Burning Crusade opens the Caverns of Time to players, and the crowning event of the instance is the attempt to ensure that the Battle of Mount Hyjal goes as planned. Adventurers sent by the Keepers of Time go back to the climactic battle and assist in the battle against Archimonde's undead and hold off the Defiler himself until Malfurion is able to slay him.
- The sky will rain fire...the oceans will be filled with blood.... DRAENOR WILL BURN!
While Archimonde cares little for Kil'jaeden's vendetta against Velen and the draenei, he sees in the alternate Draenor an opportunity. Believing that the time for subtlety has passed, Archimonde has taken command of the Burning Legion's invasion of the planet. He handles things much more forcefully than Kil'jaeden, and as a result the demons are much less behind the scenes than they were in the main timeline.
- Hellfire Citadel
- Article détaillé: Archimonde (Hellfire Citadel tactics)
Archimonde is the final encounter of Hellfire Citadel, having come to Draenor "across time and space" to ensure the Burning Legion invasion of Azeroth goes according to plan. While The Defiler met his apparent end at the Battle of Mount Hyjal, his demonic soul remained tied to the Twisting Nether, allowing him to return. Wanting to destroy Draenor, he lost the fight against Khadgar, Yrel, Grommash and the adventurers. With his last breath, he yelled to Gul'dan that "he made a pact" and sent the orc in a beam of green energy into the the Black Gate, causing the portal to crumble. The Defiler once again was defeated.
Archimonde held a fragment of power from the Rift of Aln, which disturbed Malfurion greatly when it was brought to him on Azeroth since the Rift should have been sealed away at the end of the War against the Nightmare.
Le contenu de cette section est exclusif à Legion.
When Malorne is taken by the Emerald Nightmare, he gets trapped in a recreation of his death at the hands of Archimonde during the War of the Ancients. The Archdruid of the Dreamgrove aids Malorne in defeating the figment of Archimonde and saving him from the Nightmare.
Prior to joining the Legion, Archimonde was bold and had a gift for finding the strengths in those around him, filling them with confidence and courage. He was described as usually having sound judgement, but occasionally being susceptible to appeals to his vanity. Velen described him as instinctively impetuous. Archimonde viewed Velen's hesitancy in accepting Sargeras' offer as an obstacle to what he wanted, which had always been in the best interest of those they led.
Archimonde was so brutal that he became known for killing even those who served him. Failure at any level was often punishable by death. Archimonde as a demon was heartless and brutal, but very cunning and far sighted. Archimonde often killed his underlings when they failed him, or just to alleviate his own frustration. While he seemed to be more forgiving of failures of the underlings that he couldn't replace, his brutal nature was enough of a motivation not to fail him. Although he was highly intelligent, his arrogance and his inability to keep his anger in check proved a fatal flaw, one that his counterpart Kil'jaeden does not possess. His inability to keep his ego out of the equation was exploited by Malfurion Stormrage at the Battle of Mount Hyjal.Modèle:Fact
However, despite being the more hot-tempered of the two eredar leaders who sided with the Legion, Archimonde did not despise Velen and his followers in the same personal manner as Kil'jaeden and was puzzled by his deep-seated grudge against the prophet.
It is unknown what Archimonde's original personality before joining the Burning Legion. It is described in Rise of the Horde that even though the Argus three leaders, Velen, Archimonde and Kil'jaeden personalities varied, their cooperation brought peace and prosperity to their people. It is likely that Archimonde's current personality was caused by the corruption of Sargeras, making him extremely merciless and cruel.
In the RPG
His ruthless and cunning personality quickly earned him station and power within the eredar ranks, until finally he was one of the first among them. He is described as one of the lieutenants and generals of Sargeras.
Archimonde was appointed as the field commander of the Legion's forces, directing troop movements and overseeing military invasions. Kil'jaeden was charged with more covert operations and recruiting new races and minions into the Legion. Due to their positions, Kil'jaeden and Archimonde each built their own hierarchy of demons that acted as if competitors. Pit lords, doomguards, and eminences served under Archimonde and the dreadlords, while risen terrors and shadow priests followed Kil'jaeden.
Rise of the Horde
- "This is not a glimpse into the future that we can verify. It is only your hunch."
- "There are worlds aplenty to conquer and devour, in service to our master Sargeras. Let the fool go. We would sense it if he used his talents on any level that would pose a threat. Let him rot on some world, bereft of everything that mattered to him."
- Kel'Thuzad: I call upon thee, Archimonde! Your humble servant seeks an audience!
- Archimonde: You called my name, puny lich, and I have come. You are Kel'Thuzad, are you not?
- Kel'Thuzad: Yes, great one. I am the summoner.
- Archimonde: Very well, then. There is a special tome you must find... the only remaining spellbook of Medivh, the Last Guardian. Only his lost incantations are powerful enough to bring me into your world.
- Kel'Thuzad: Where should we search for it, great one?
- Archimonde: Seek out the mortal city of Dalaran. It is that the tome is kept. At twilight, three days from now, you will begin the summoning.
- Tremble, mortals, and despair! Doom has come to this world!
- Let this scar signify the first blow against the mortal world.
- From this seal shall arise the doom of men,
- who, in their arrogance, sought to wield our fire as their own.
- Blindly they build their kingdoms upon stolen knowledge and conceit.
- Now they shall be consumed by the very flame they sought to control.
- Let the echoes of doom resound across this wretched world, that all who live may hear them and despair.
- <Before and after destroying Dalaran.>
- And you are mine, Mannoroth! You would do well to remember that fact. We will watch the wayward orcs and wait. Despite their failure, they may still prove useful to us.
- The Legion has returned to consume this world, woman. And this time, your troublesome race will not stop us.
- FOOLS! You let her slip away! Find her, damn you... find her and kill her!
- You are very brave to stand against me, little human. If only your countrymen had been as bold, I would have had more fun scouring your wretched nations from the world!
- You orcs are weak and hardly worth the effort! I wonder why Mannoroth even bothered with you!
- Come, you night elves! Where is the fire and the passion with which you fought so long ago?
- At last! The way to the World Tree is clear! Witness the end, you mortals! The final hour has come!
Warlords of Draenor
At random from the Burning Legion Missive (toy):
- You have failed, Kil'jaeden. The orcs did not drink of Mannoroth's blood as you promised. I care not for your vendetta against the draenei... but their souls may still prove useful to us.
- We will take this world with the unending strength of the Legion. The time for subtlety has passed. Orcs and Draenei both will bow in fealty to the Legion. Our hordes will scorch the earth beneath them. Together, Kil'jaeden, we are unstoppable.
- Lord Mongrethod, rally your forces. The time is close at hand. Our orc pawn readies portals into the heart of Auchindoun as I speak. We will devour their souls and usher in the full might of our forces.
- It is time, Lord Mongrethod. Gul'dan's work is nearly complete. Tonight we will FEAST!
- Azzakel, you will be our vanguard. Lead the charge. You will herald the end of this world.
- The draenei's souls will empower us. Any living orcs and draenei will become our puppets. Nothing can stop your might. Pour into this world... and feast!
- Yes... Auchindoun will be ours. The portals are nearly ready for our full invasion. Rise, Legion, and turn this world to ash!
- The sky will rain fire...the oceans will be filled with blood.... DRAENOR WILL BURN!
- Do not fail again.
- While Archimonde was believed dead, Vandel saw him in a vision destroying countless possible worlds in the infinity of the universes.
- Blizzard's original idea for the Archimonde encounter in Hellfire Citadel was that on Mythic difficulty, the Defiler would be killed in the Twisting Nether (and thus, killed for good), but that concept was later moved away from and may not be canon and could be changed in the future.
- Archimonde's Gold Coin can be fished from the Dalaran fountain.
- Archimonde is a "memory" in the fight against Argent Confessor Paletress in the Trial of the Champion encounter of the Crusaders' Coliseum.
- Archimonde is voiced by David Lodge in both Warcraft III: Reign of Chaos and World of Warcraft.
- Two realms in World of Warcraft are named after Archimonde: Archimonde US and Archimonde Europe.
- Archimonde's name is, fittingly enough, an anagram of the word "archdemon" with the addition of an I.
- The initial description for the Skull of the Man'ari on the official website for the weapon made it rather unclear as to the timeline of events in which Thal'kiel started summoning demons, when he was killed, and when Sargeras made contact. The way it was described made it seem as if Archimonde was already a demon lord prior to Sargeras' arrival. It has since been changed to given a better understanding of how events transpired, as well as establishing that Archimonde was Thal'kiel's apprentice.
- The website's old description of the Skull was: Before the eredar served the titan Sargeras, one of their greatest leaders, Thal'kiel, had unprecedented skill with summoning and binding magics. Driven by ambition, he reached into the Void and was answered with knowledge of dark creatures unlike any the eredar had seen before. His audacious power grab infuriated the demon lord Archimonde, who struck him down, then had his skull gilded and placed on display as a warning. Today the dreadlord Mephistroth uses it to enhance his ability to summon and command demon armies for the Legion.
- The Destruction of Dalaran
- The Wreckage of Lordaeron
- Eternity's End
- Hellfire Citadel: Gul'dan's Plan
- Hellfire Citadel: Victory in Draenor!
- The Story of Archimonde
- Héros et méchants
- Alex Afrasiabi on Twitter
- "Eredar Warlock", Warcraft III
- Ombres et Lumière, 58
- Ultimate Visual Guide
- Trilogie de la guerre des Anciens
- Bestiaire (WC3 Manuel)#Archimonde
- L'ascension de la Horde
- Tome of Blighted Implements
- Chronicle Volume 1, pg. 52
- "Eternity's End: The Druids Arise", Warcraft III: Reign of Chaos. Blizzard Entertainment. Malfurion Stormrage: "No doubt Archimonde will make his way to Hyjal Summit and attack the World Tree. If he succeeds in draining the tree's energies, this world will be doomed.".
- "Archimonde", Warcraft III: Reign of Chaos manual, 89.
- Patch 6.2 Raid Preview: Hellfire Citadel
- Quest:Dark Waters
- Quest:Archimonde, The Defiler
- World of Warcraft: Chronicle Volume 1, 51.
- Rise of the Horde, prologue.
- Rise of the Horde, chapter 5
- Warcraft: The Roleplaying Game, 20
- Lands of Conflict, 30
- Shadows & Light, 59
- Manual of Monsters, 112
- Rise of the Horde, 17.
- Rise of the Horde, 126.
- World of Warcraft: Illidan, chapter 9
- Blizzcon 2015 - WoW Lore Interview with Dave Kosak
Legion Field Commander on Azeroth
Kazzak the Supreme
Lord of the Legion (conjointly with Kil'jaeden)
Legion Field CommanderModèle:Fact on Draenor