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Hjaalmark (Discusión | contribuciones)
 
(No se muestran 9 ediciones intermedias de 2 usuarios)
Línea 3: Línea 3:
 
! style="text-align: center; padding: 5px; font-size: 130%;" colspan="2" | <div style="display: inline;">{{{name|{{PAGENAME}}}}}</div>
 
! style="text-align: center; padding: 5px; font-size: 130%;" colspan="2" | <div style="display: inline;">{{{name|{{PAGENAME}}}}}</div>
 
|-
 
|-
  +
! style="background-color: inherit;" colspan="2" |
{{#if:{{{image|}}}|
+
{{#if:{{{image3|}}}{{{image4|}}}|
{{!}} colspan=2 style="text-align:center;" {{!}} {{#if:{{{imgsize|}}}|[[File:{{{image}}}|{{{imgsize}}}]]|[[File:{{{image}}}]]}}
 
  +
<div style="text-align: center; padding-top: 5px; width: 20em;">
  +
{{#tag:tabber|
  +
WC3=
  +
{{#if:{{{image|}}}|{{#if:{{{imgsize|}}}|[[File:{{{image}}}|{{{imgsize}}}]]|[[File:{{{image}}}|64px]]}}}}{{#if:{{{imgsize2|}}}|{{#if:{{{image|}}}|<br/>}}[[File:{{{image2}}}|{{{imgsize2}}}]]|{{#if:{{{image|}}}|<br/>}}[[File:{{{image2}}}|200px]]}}
  +
{{!}}-{{!}}
  +
Reforged=
  +
{{#if:{{{image3|}}}|{{#if:{{{imgsize3|}}}|[[File:{{{image3}}}|{{{imgsize3|64px}}}]]|[[File:{{{image3}}}|64px]]}} }}{{#if:{{{image4|}}}|{{#if:{{{imgsize3|}}}|{{#if:{{{image3|}}}|<br/>}}[[File:{{{image4}}}|{{{imgsize4|200px}}}]]|{{#if:{{{image3|}}}|<br/>}}[[File:{{{image4}}}|200px]]}} }}
 
}}
 
}}
  +
</div>
|-
 
  +
|
{{#if:{{{image2|}}}|
 
{{!}} colspan=2 style="border-top:1px solid #999; text-align:center;" {{!}} {{#if:{{{imgsize|}}}|[[File:{{{image2}}}|{{{imgsize2}}}]]|[[File:{{{image2}}}]]}}
+
{{#if:{{{image|}}}|{{#if:{{{imgsize|}}}|[[File:{{{image}}}|{{{imgsize}}}]]|[[File:{{{image}}}|64px]]}}}}{{#if:{{{imgsize2|}}}|{{#if:{{{image|}}}|<br/>}}[[File:{{{image2}}}|{{{imgsize2}}}]]|{{#if:{{{image|}}}|<br/>}}[[File:{{{image2}}}|200px]]}}
 
}}
 
}}
   
Línea 16: Línea 23:
 
{{#if:{{{role|}}}|{{!}}{{!}}Rol{{!}}{{!}}{{{role}}} }}
 
{{#if:{{{role|}}}|{{!}}{{!}}Rol{{!}}{{!}}{{{role}}} }}
 
|-
 
|-
{{#if:{{{base_unit|}}}|{{!}}{{!}}Unidad base{{!}}{{!}}{{{base_unit}}} }}
+
{{#if:{{{base_unit|}}}|{{!}}{{!}}Unidad Base{{!}}{{!}}{{{base_unit}}} }}
 
|-
 
|-
 
{{#if:{{{faction|}}}|{{!}}{{!}}Facción{{!}}{{!}}{{{faction}}} }}
 
{{#if:{{{faction|}}}|{{!}}{{!}}Facción{{!}}{{!}}{{{faction}}} }}
 
|-
 
!colspan="2"|Coste
  +
|-
 
{{#if:{{{gold|}}}|{{!}}{{!}}Oro{{!}}{{!}}{{{gold}}} {{WC3gold}}}}
  +
|-
  +
{{#if:{{{lumber|}}}|{{!}}{{!}}Madera{{!}}{{!}}{{{lumber}}} {{WC3lumber}}}}
  +
|-
  +
{{#if:{{{food|}}}|{{!}}{{!}}Alimento{{!}}{{!}}{{{food}}} {{WC3food}}}}
 
|-
 
|-
 
!colspan="2"|Estadísticas
 
!colspan="2"|Estadísticas
 
|-
 
|-
{{#if:{{{hp|}}}|{{!}}{{!}}Puntos de impacto{{!}}{{!}} <font color="limegreen">{{{hp}}}</font> }}
+
{{#if:{{{hp|}}}|{{!}}{{!}}Puntos de Golpe{{!}}{{!}} <font color=#35D841>{{{hp}}}</font> }}
 
|-
 
|-
{{#if:{{{hpregentype|}}}|{{!}}{{!}}Regeneración de puntos de impacto{{!}}{{!}} {{{hpregentype}}} }}
+
{{#if:{{{hpregentype|}}}|{{!}}{{!}}Regeneración de Puntos de Golpe{{!}}{{!}} <font color=#35D841>{{{hpregentype}}}</font> }}
 
|-
 
|-
{{#if:{{{hpregenrate|}}}|{{!}}{{!}}Velocidad de regeneración de puntos de impacto{{!}}{{!}} {{{hpregenrate}}} HP/seg.}}
+
{{#if:{{{hpregenrate|}}}|{{!}}{{!}}Tasa de Regeneración{{!}}{{!}} <font color=#35D841>{{{hpregenrate}}} HP/sec.</font>}}
 
|-
 
|-
{{#if:{{{mana|}}}|{{!}}{{!}}Maná{{!}}{{!}} <font color="blue">{{{mana}}}</font> }}
+
{{#if:{{{mana|}}}|{{!}}{{!}}Mana{{!}}{{!}} <font color=#C4CCE1>{{{mana}}}</font> }}
 
|-
 
|-
{{#if:{{{manaregen|}}}|{{!}}{{!}}Velocidad de regeneración de maná{{!}}{{!}} {{{manaregen}}} maná/seg. }}
+
{{#if:{{{manaregen|}}}|{{!}}{{!}}Regeneración de Mana{{!}}{{!}} <font color=#C4CCE1>{{{manaregen}}} Mana/sec.</font> }}
 
|-
 
|-
{{#if:{{{timedlife|}}}|{{!}}{{!}}Life span{{!}}{{!}}{{{timedlife}}} seg. }}
+
{{#if:{{{timedlife|}}}|{{!}}{{!}}Life span{{!}}{{!}}{{{timedlife}}} sec. }}
 
|-
 
|-
{{#if:{{{unittype|}}}|{{!}}{{!}}Tipo de unidad{{!}}{{!}}{{{unittype}}}}}
+
{{#if:{{{unittype|}}}|{{!}}{{!}}Tipo de Unidad{{!}}{{!}}{{{unittype}}}}}
 
|-
 
|-
{{#if:{{{unittargetclassification|}}}|{{!}}{{!}}Unidad clasificada como:{{!}}{{!}}{{{unittargetclassification}}} }}
+
{{#if:{{{unittargetclassification|}}}|{{!}}{{!}}Unit Classified As:{{!}}{{!}}{{{unittargetclassification}}} }}
 
|-
 
|-
{{#if:{{{upgrade|}}}|{{!}}{{!}}Actualiza a{{!}}{{!}}{{{upgrade}}} }}
+
{{#if:{{{upgrade|}}}|{{!}}{{!}}Upgrades to{{!}}{{!}}{{{upgrade}}} }}
 
|-
 
|-
{{#if:{{{level|}}}|{{!}}{{!}}Nivel{{!}}{{!}} {{{level}}} }}
+
{{#if:{{{level|}}}|{{!}}{{!}}Nivel{{!}}{{!}} [[Hero (Warcraft III)#Experience|{{{level}}}]] }}
 
|-
 
|-
{{#if:{{{gold|}}}|{{!}}{{!}}Oro{{!}}{{!}}{{{gold}}} [[File:WC3gold.gif|Oro]]}}
+
{{#if:{{{produced|}}}|{{!}}{{!}}Produced at{{!}}{{!}} {{{produced}}} }}
 
|-
 
|-
{{#if:{{{lumber|}}}|{{!}}{{!}}Madera{{!}}{{!}}{{{lumber}}} [[File:WC3lumber.gif|Madera]]}}
+
{{#if:{{{buildtime|}}}|{{!}}{{!}}Build time{{!}}{{!}} {{{buildtime}}} sec. }}
 
|-
 
|-
{{#if:{{{food|}}}|{{!}}{{!}}Comida{{!}}{{!}}{{{food}}} [[File:WC3food.gif|Comida]]}}
+
{{#if:{{{repair|}}}|{{!}}{{!}}Repair time{{!}}{{!}} {{{repair}}} sec.}}
 
|-
 
|-
{{#if:{{{produced|}}}|{{!}}{{!}}Se crea en{{!}}{{!}} {{{produced}}} }}
+
{{#if:{{{req|}}}|{{!}}{{!}}Requiere{{!}}{{!}}{{{req}}} }}
 
|-
 
|-
{{#if:{{{buildtime|}}}|{{!}}{{!}}Tiempo de creación{{!}}{{!}} {{{buildtime}}} seg. }}
+
{{#if:{{{stock|}}}|{{!}}{{!}}Stock Maximum{{!}}{{!}} {{{stock}}}}}
 
|-
 
|-
{{#if:{{{repair|}}}|{{!}}{{!}}Tiempo de reparación{{!}}{{!}} {{{repair}}} seg.}}
+
{{#if:{{{stockstart|}}}|{{!}}{{!}}Stock Start Delay{{!}}{{!}} {{{stockstart}}}}}
 
|-
 
|-
{{#if:{{{req|}}}|{{!}}{{!}}Requisitos{{!}}{{!}}{{{req}}} }}
+
{{#if:{{{stockreplenish|}}}|{{!}}{{!}}Stock Replenish Interval{{!}}{{!}} {{{stockreplenish}}}}}
 
|-
 
|-
{{#if:{{{goldbountyawarded|}}}|{{!}}{{!}}Recompensa de oro otorgada{{!}}{{!}} {{{goldbountyawarded}}}[[File:BTNPillage.png|15px]] }}
+
{{#if:{{{goldbountyawarded|}}}|{{!}}{{!}}Gold Bounty Awarded{{!}}{{!}} {{{goldbountyawarded}}} [[File:BTNPillage.png|15px]] }}
 
|-
 
|-
{{#if:{{{transport|}}}|{{!}}{{!}}Ranuras en transporte{{!}}{{!}}{{{transport}}} }}
+
{{#if:{{{transport|}}}|{{!}}{{!}}Transport slots{{!}}{{!}}{{{transport}}} }}
 
|-
 
|-
{{#if:{{{priority|}}}|{{!}}{{!}}Prioridad al atacar{{!}}{{!}} {{{priority}}} }}
+
{{#if:{{{priority|}}}|{{!}}{{!}}Attacking priority{{!}}{{!}} {{{priority}}} }}
 
|-
 
|-
{{#if:{{{sleeps|}}}|{{!}}{{!}}Duerme{{!}}{{!}} {{{sleeps}}} }}
+
{{#if:{{{sleeps|}}}|{{!}}{{!}}Sleeps{{!}}{{!}} {{{sleeps}}} }}
 
|-
 
|-
{{#if:{{{hotkey|}}}|{{!}}{{!}}Tecla de acceso directo{{!}}{{!}} {{{hotkey}}}}}
+
{{#if:{{{hotkey|}}}|{{!}}{{!}}Hotkey{{!}}{{!}} {{Hotkey|{{{hotkey}}}}}}}
 
|-
 
|-
  +
{{#if:{{{collision|}}}|{{!}}{{!}}Collision Size{{!}}{{!}} {{{collision}}}}}
!colspan="2"|Combate
 
 
|-
 
|-
  +
!colspan="2"|Combat
{{#if:{{{weapon|}}}|{{!}}{{!}}Arma (s){{!}}{{!}}{{{weapon}}} }}
 
  +
|-
  +
{{#if:{{{weapon|}}}|{{!}}{{!}}Arma(s){{!}}{{!}}{{{weapon}}} }}
 
|-
 
|-
 
{{#if:{{{attack1|}}}|{{!}}{{!}}'''Ataque normal:'''{{!}}{{!}}{{{attack1}}} }}
 
{{#if:{{{attack1|}}}|{{!}}{{!}}'''Ataque normal:'''{{!}}{{!}}{{{attack1}}} }}
Línea 76: Línea 93:
 
{{#if:{{{range|}}}|{{!}}{{!}}Rango{{!}}{{!}}{{{range}}} }}
 
{{#if:{{{range|}}}|{{!}}{{!}}Rango{{!}}{{!}}{{{range}}} }}
 
|-
 
|-
{{#if:{{{attacktype1|}}}|{{!}}{{!}}Tipo de ataque{{!}}{{!}}{{{attacktype1}}} }}
+
{{#if:{{{attacktype1|}}}|{{!}}{{!}}Tipo de Ataque{{!}}{{!}}[[Warcraft III armor and attack types#{{{attacktype1}}}|{{{attacktype1}}}]] }}
 
|-
 
|-
{{#if:{{{cooldown|}}}|{{!}}{{!}}Tiempo de reutilización{{!}}{{!}}{{{cooldown}}} seg. }}
+
{{#if:{{{cooldown|}}}|{{!}}{{!}}CD{{!}}{{!}}{{{cooldown}}} sec. }}
 
|-
 
|-
{{#if:{{{weapontype|}}}|{{!}}{{!}}Tipo de arma{{!}}{{!}}{{{weapontype}}} }}
+
{{#if:{{{weapontype|}}}|{{!}}{{!}}Tipo de Arma{{!}}{{!}}{{{weapontype}}} }}
 
|-
 
|-
 
{{#if:{{{attack2|}}}|{{!}}{{!}}'''Ataque secundario:'''{{!}}{{!}}{{{attack2}}} }}
 
{{#if:{{{attack2|}}}|{{!}}{{!}}'''Ataque secundario:'''{{!}}{{!}}{{{attack2}}} }}
Línea 88: Línea 105:
 
{{#if:{{{range2|}}}| {{!}}{{!}}Rango{{!}}{{!}}{{{range2}}} }}
 
{{#if:{{{range2|}}}| {{!}}{{!}}Rango{{!}}{{!}}{{{range2}}} }}
 
|-
 
|-
{{#if:{{{attacktype2|}}}|{{!}}{{!}}Tipo de ataque{{!}}{{!}}{{{attacktype2}}} }}
+
{{#if:{{{attacktype2|}}}|{{!}}{{!}}Tipo de Ataque{{!}}{{!}}[[Warcraft III armor and attack types#{{{attacktype2}}}|{{{attacktype2}}}]] }}
 
|-
 
|-
{{#if:{{{cooldown2|}}}|{{!}}{{!}}Tiempo de reutilización{{!}}{{!}}{{{cooldown2}}} seg.}}
+
{{#if:{{{cooldown2|}}}|{{!}}{{!}}CD{{!}}{{!}}{{{cooldown2}}} sec.}}
 
|-
 
|-
{{#if:{{{weapontype2|}}}|{{!}}{{!}}Tipo de arma{{!}}{{!}}{{{weapontype2}}} }}
+
{{#if:{{{weapontype2|}}}|{{!}}{{!}}Tipo de Arma{{!}}{{!}}{{{weapontype2}}} }}
 
|-
 
|-
{{#if:{{{armortype|}}}|{{!}}{{!}}Tipo de armadura{{!}}{{!}}{{{armortype}}} }}
+
{{#if:{{{armortype|}}}|{{!}}{{!}}Tipo de Armadura{{!}}{{!}}{{{armortype}}} }}
 
|-
 
|-
{{#if:{{{defensetype|}}}|{{!}}{{!}}Tipo de defensa{{!}}{{!}}{{{defensetype}}} }}
+
{{#if:{{{defensetype|}}}|{{!}}{{!}}Tipo de Defensa{{!}}{{!}}{{{defensetype}}} }}
 
|-
 
|-
 
{{#if:{{{armor|}}}|{{!}}{{!}}Armadura{{!}}{{!}}{{{armor}}} }}
 
{{#if:{{{armor|}}}|{{!}}{{!}}Armadura{{!}}{{!}}{{{armor}}} }}
 
|-
 
|-
{{#if:{{{daysight|}}}|{{!}}{{!}}Visión de día{{!}}{{!}}{{{daysight}}} }}
+
{{#if:{{{daysight|}}}|{{!}}{{!}}Señal de día{{!}}{{!}}{{{daysight}}} }}
  +
|-
  +
{{#if:{{{nightsight|}}}|{{!}}{{!}}Señal de noche{{!}}{{!}}{{{nightsight}}} }}
 
|-
 
|-
{{#if:{{{nightsight|}}}|{{!}}{{!}}Visión de noche{{!}}{{!}}{{{nightsight}}} }}
+
{{#if:{{{speed|}}}|{{!}}{{!}}Velocidad de Movimiento{{!}}{{!}}{{{speed}}} }}
 
|-
 
|-
{{#if:{{{speed|}}}|{{!}}{{!}}Velocidad de movimiento{{!}}{{!}}{{{speed}}} }}
+
{{#if:{{{turnrate|}}}|{{!}}{{!}}Turn Rate{{!}}{{!}}{{{turnrate}}} }}
 
|-
 
|-
{{#if:{{{sound|}}}|
+
{{#if:{{{Sonido|}}}|
!colspan="2"{{!}}Sonido
+
!colspan="2"{{!}}Sound
 
{{!}}-
 
{{!}}-
{{!}}{{!}}Sonido{{!}}{{!}}{{{sound}}} }}
+
{{!}}{{!}}Sound Set{{!}}{{!}}{{{sound}}} }}
 
|-
 
|-
{{#if:{{{primaryatr|{{{strperlevel|{{{agiperlevel|{{{intperlevel|}}}}}}}}}}}}|!colspan="2"{{!}}Parámetros de héroe
+
{{#if:{{{primaryatr|{{{strperlevel|{{{agiperlevel|{{{intperlevel|}}}}}}}}}}}}|!colspan="2"{{!}}Parámetros de Héroe
 
{{!}}-
 
{{!}}-
{{#if:{{{primaryatr|}}}|{{!}}{{!}}Atributo primario{{!}}{{!}}{{{primaryatr}}} }}
+
{{#if:{{{primaryatr|}}}|{{!}}{{!}}Atributo Primario{{!}}{{!}}[[Hero (Warcraft III)#General|{{{primaryatr}}}]] }}
 
{{!}}-
 
{{!}}-
{{#if:{{{strbase|}}}|{{!}}{{!}}Fuerza{{!}}{{!}} [[File:Infocard-heroattributes-str.png|25px]]{{{strbase}}} (+{{#if:{{{strperlevel|}}}|{{{strperlevel}}}/level) }} }}
+
{{#if:{{{strbase|}}}|{{!}}{{!}}Fuerza{{!}}{{!}} [[File:Infocard-heroattributes-str.png|25px]] {{{strbase}}} (+{{#if:{{{strperlevel|}}}|{{{strperlevel}}}/level) }} }}
 
{{!}}-
 
{{!}}-
 
{{#if:{{{agibase|}}}|{{!}}{{!}}Agilidad{{!}}{{!}} [[File:Infocard-heroattributes-agi.png|25px]] {{{agibase}}} (+{{#if:{{{agiperlevel|}}}|{{{agiperlevel}}}/level) }} }}
 
{{#if:{{{agibase|}}}|{{!}}{{!}}Agilidad{{!}}{{!}} [[File:Infocard-heroattributes-agi.png|25px]] {{{agibase}}} (+{{#if:{{{agiperlevel|}}}|{{{agiperlevel}}}/level) }} }}

Revisión actual del 12:42 1 nov 2019

Usage

Copy and paste the following into the article and fill in the fields.

Template order

{{WC3UnitBox
|name=
|image=
|imgsize=
|image2=
|imgsize2=
|race=
|role=
|base_unit=
|faction=
|hp=
|hpregentype=
|hpregenrate=
|mana=
|manaregen=
|timedlife=
|unittype=
|unittargetclassification=
|upgrade=
|level=
|gold=
|lumber=
|food=
|produced=
|buildtime=
|repair=
|req=
|goldbountyawarded=
|transport=
|priority=
|sleeps=
|hotkey=
|weapon=
|attack1=
|unittargets1=
|range=
|attacktype1=
|cooldown=
|weapontype=
|attack2=
|unittargets2=
|range2=
|attacktype2=
|cooldown2=
|weapontype2=
|armortype=
|defensetype=
|armor=
|daysight=
|nightsight=
|speed=
|sound=
|primaryatr=
|strbase=
|strperlevel=
|agibase=
|agiperlevel=
|intbase=
|intperlevel=
}}

World Editor order

{{WC3UnitBox
|name=
|image=
|imgsize=
|image2=
|imgsize2=
|role=
|base_unit=
|faction=
|upgrade=
|armortype=
|attacktype1=
|cooldown=
|attack1=
|range=
|unittargets1=
|weapontype=
|attacktype2=
|cooldown2=
|attack2=
|range2=
|unittargets2=
|weapontype2=
|armor=
|defensetype=
|unittargetclassification=
|speed=
|sound=
|agiperlevel=
|buildtime=
|food=
|goldbountyawarded=
|gold=
|hp=
|hpregenrate=
|hpregentype=
|intperlevel=
|level=
|lumber=
|mana=
|manaregen=
|primaryatr=
|priority=
|race=
|repair=
|daysight=
|nightsight=
|sleeps=
|agibase=
|intbase=
|strbase=
|strperlevel=
|transport=
|unittype=
|req=
|hotkey=
|timedlife=
|produced=
|weapon=
}}

Parameter notes

  • name - Name of the unit, if nothing is input it will be article name.
  • image - Usually unit icon (can be taken from here: Íconos de Warcraft III/Lista de íconos and WC3 Icons/Map editor icon library) or, if icon can't be seen, unit portrait.
  • imgsize - Width of image.
  • image2 - Optional animated GIF.
  • imgsize2 - Width of image2.
  • race - Human, Night Elf, Orc, Undead, Commoner, Creep, Critter, Demon, Naga, None or Other.
  • role - What the unit is used for.
  • base_unit - Example: Naisha is a huntress, Thrall is a Far Seer.
  • faction - Alliance, Horde , Undead, Night Elf, or Neutral.
  • hp - Hit points that the unit have without upgrades.
  • hpregentype - When hit points can be regenerated (Always, Night, Blight, Never).
  • hpregenrate - How many hit poins per second the unit regenerates.
  • mana - Base mana of the unit.
  • manaregen - The rate mana regenerates at.
  • timedlife - If it's a summoned unit, how much it lasts.
  • unittype - Unit Type (if it has no type, use normal, if it has, use Ancient, Giant, Mechanical, Neutral, Suicidal, Summoned, Tauren, Townhall, Tree, Undead, Walkable, Ward and/or Worker).
  • upgrade - Which unit is upgrade up to.
  • level - Level of the unit if it's a creep.
  • gold - Gold cost to produce the unit.
  • lumber - Lumber cost to produce the unit.
  • food - Foods occupied by the unit.
  • produced - Structure produced from.
  • buildtime - Time taken to build the unit.
  • repair - Time taken to repair a building or mechanical unit.
  • req - Tech tree requirement.
  • goldbountyawarded - Gold awarded if the unit is a creep. Formula to calculate it:

Gold Bounty Awarded = (Base + Number of Dice) to [Base + (Number of Dice * Side per Dice)]

  • transport - How many spaces it use in a transport unit.
  • priority - Number of priority that the creeps or computer players will take in the unit.
  • sleeps - Type Yes or No.
  • hotkey - Hotkey to produce the unit.
  • weapon -
  • attack1 - The primary attack used by the unit, the one that appears in the left side and is the only attack for most units. (For heros use: Hero (varies)).
  • unittargets1 - List the things that the unit can attack with it's primary attack, if it has nothing don't use this, but, if it has, use: Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward.
  • range - Range attack of the unit.
  • attacktype1 - Attack Type (normal, pierce, siege, spells, chaos, magic or hero).
  • cooldown - Cooldown to attack again.
  • weapontype - Weapon Type (normal, instant, artillery, artillery (line), missile, missile (splash), missile (bounce) or missile (line)).
  • attack2 - The secondary attack used by the units, often used to have an stronger attack against something, like Air or Structures. (For heros use: Hero (varies)).
  • unittargets2 - List the things that the unit can attack with it's secondary attack, if it has nothing don't use this, but, if it has, use: Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward.
  • range2 - Range attack of the unit.
  • attacktype2 - Attack Type (normal, pierce, siege, spells, chaos, magic or hero).
  • cooldown2 - Cooldown to attack again.
  • weapontype2 - Weapon Type (normal, instant, artillery, artillery (line), missile, missile (splash), missile (bounce) or missile (line)).
  • unittargetclassification - Unit targeted as... (if it has nothing, don't use this, if it has, use Air, Alive, Allied, Ancient, Bridge, Dead, Debris, Decoration, Enemy, Friend, Ground, Hero, Invulnerable, Item, Mechanical, Neutral, Non-Ancient, Non-Hero, Non-suicidal, None, Not self, Organic, Player Units, Self, Structure, Suicidal, Terrain, Tree, Vulnerable, Wall and/or Ward).
  • armortype - Armor Type (ethereal, flesh, metal, stone, wood).
  • defensetype - Defense Type (normal, small, medium, large, fort, hero, divine, none).
  • armor - Number of armor that has the unit.
  • daysight - Day Sight.
  • nightsight - Night Sight.
  • sound - Unit Sound Set used by the unit.
  • primaryatr - Primary attribute, only for hero units.
  • strbase - The base strenght, only for hero units.
  • strperlevel - The strenght given by level to a hero.
  • agibase - The base agility, only for hero units.
  • agiperlevel - The agility given by level to a hero.
  • intbase - The base inteligence, only for hero units.
  • intperlevel - The inteligence given by level to a hero.

Example

Code
{{WC3UnitBox
|name=Dark Ranger
|race=Undead
|image=DarkRanger.gif
|image2=Darkranger2.gif
|role=Hero
|base_unit=
|faction=Neutral
|armorname=
|hp=550 - 975
|hpregentype=Always
|hpregenrate=
|energy=225 - 570
|manaregen=.01
|armortype=
|transport=1
|level=1 - 10
|gold=425
|lumber=135
|food=25
|buildtime=
|repair=
|produced=
|req=
|goldbountyawarded=40-51
|priority=9
|sleeps=No
|hotkey=R
|weapon=Bow

|attack1=Varies (Hero)
|unittargets1=Ground, Structures, Debris, Air, Item, Ward
|range=60
|attacktype1=Hero
|cooldown=2.42
|weapontype=Missile
|attack2=
|unittargets2=
|range2=
|attacktype2=
|cooldown2=
|weapontype2=

|armor=
|sight=180/80
|speed=Fast (320)
|sound=DarkRanger
|primaryatr=Agility
|strperlevel=18 (+1.9/level)
|agiperlevel=21 (+1.5/level)
|intperlevel=15 (+2.6/level)
}}
Output
Dark Ranger

DarkRanger.gif
Darkranger2.gif

Raza Undead
Rol Hero
Facción Neutral
Coste
Oro 425 Gold
Madera 135 Lumber
Alimento 25 Food
Estadísticas
Puntos de Golpe 550 - 975
Regeneración de Puntos de Golpe Always
Regeneración de Mana .01 Mana/sec.
Nivel 1 - 10
Gold Bounty Awarded 40-51 BTNPillage.png
Transport slots 1
Attacking priority 9
Sleeps No
Hotkey Plantilla:Hotkey
Combat
Arma(s) Bow
Ataque normal: Varies (Hero)
Puede atacar: Ground, Structures, Debris, Air, Item, Ward
Rango 60
Tipo de Ataque Hero
CD 2.42 sec.
Tipo de Arma Missile
Velocidad de Movimiento Fast (320)
Parámetros de Héroe
Atributo Primario Agility
Fuerza Infocard-heroattributes-str.png 18 (+1.9/level)
Agilidad Infocard-heroattributes-agi.png 21 (+1.5/level)
Inteligencia Infocard-heroattributes-int.png 15 (+2.6/level)